![]() He gains a free action when he spawns and copies positive tokens whenever he crits, for some truly god forsaken reason. He has low resists to everything except stun and move (which are 100%, though you can’t move him anywhere, he’s Size 4). Phase 2 Boss and Movesetįocused Fault has 250 HP, 8 Speed, and 0 DBR. ![]() When every eye is a big eye, the fight will immediately go to Phase 2. Glower: Same as glare, but with a 6-12 damage range. Also ignores stealth and taunt.ĭetect: Same as above. Evolves him, gives him dodge and strength, and has the same debuff effects as Gaze. ![]() You mainly see this if Observe missed or was dodged or if someone dies. Evolves him.ĭetect: Same as Observe, but deals 2 stress. Does 2-4 damage at 30 crit, applies weak or vuln or daze on crit. Gaze: targets the hero with their seen token. Won’t evolve to 3 instantly in the first two rounds. The evolution isn’t random and is based on factors that I don’t know, but I do know it will tend to happen more later in the fight, so that you can’t stall forever. Applies a special seen token on hit and 1 stress, and evolves the eye to stage 2 or 3 (sometimes). Observe: Targets mirrored rank, ignoring stealth and taunt. When they all reach Stage 3, they disappear and the Focused Fault spawns in and attacks immediately. Higher stage eyeballs revert one stage when killed, rather than dying. They respawn at their first stage at the start of every round if killed. They have 6 HP each and 8 speed, and they all start with Dodge. I’ve fought it once so far and the new strategies provided do seem to work well. Darkest Dungeon 2 Act 3 Boss Guide – Has been changed a lot.
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